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Original Shining Force now available on App Store - Joystiq on 30 July 2010, 02:00AM

Sega hasn't found a whole lot of luck porting its classic titles to the iPhone and iPod Touch, largely due to the twitchy nature of games like Sonic the Hedgehog and the totally non-twitchy nature of the devices' virtual controllers. However, that might not be too huge a problem for the latest Genesis game on the App Store: the classic strategy-RPG Shining Force.

The game is currently available on the App Store in North America for $2.99, and doesn't require any split-second spin dashes or evasive maneuvers, meaning you might be able to play it on a glassy, buttonless surface. That's as good a selling point as any, we suppose.

Download: Shining Force for iPhone and iPod Touch ($2.99)

JoystiqOriginal Shining Force now available on App Store originally appeared on Joystiq on Fri, 30 Jul 2010 01:00:00 EST. Please see our terms for use of feeds.

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Valve Helps Indie Dev Get Rich [PC] - Kotaku on 30 July 2010, 01:30AM

Minecraft is a neat little indie game that until this week had been getting by on word of mouth and forum recommendations. All that changed when Team Fortress 2 developers Valve gave the game a shout-out. More »


How Does Street Fighter On The 3DS Compare? [Screengrab] - Kotaku on 30 July 2010, 01:00AM

On the left, console and arcade game Street Fighter IV. On the right, the Nintendo 3DS version of Super Street Fighter IV. More »


Monday Night Combat's Assassin will stab you in the back, slap you around a little - Joystiq on 30 July 2010, 01:00AM

Don't sleep on Monday Night Combat's Assassin character -- aside from being incredibly quick and deadly, she has the unique ability to cloak herself, giving her ample opportunity to plant pointy things in your soft, flabby back. Sure, maybe if you worked out you'd have a tougher back, but we both knew when you bought that gym membership you'd never go. Now you see where you're at?

You may not be able to change the stabability of your back, but you can know your enemy and, remember, knowing is half the battle. So put some wrinkles in that noggin of yours and head past the break to watch the Assassin in action. Then maybe check with some doctors about undergoing a full-on stainless steel backiotomy, if you've got the cash -- your back is home to, like, 30 different vital organs. We read that somewhere once.

Monday Night Combat will be available on Xbox Live Arcade on August 11 for 1200 Microsoft Points ($15).

Continue reading Monday Night Combat's Assassin will stab you in the back, slap you around a little

JoystiqMonday Night Combat's Assassin will stab you in the back, slap you around a little originally appeared on Joystiq on Fri, 30 Jul 2010 00:00:00 EST. Please see our terms for use of feeds.

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The Lund Report: XBLA Sales Figures - Game Stooge on 30 July 2010, 12:58AM

FADE (Forecasting and Analyzing Digital Entertainment) has released sales figures from the first half of 2010 on Xbox Live Arcade.


The Men And Women Behind Gaming's Most Iconic Characters [Hollywood] - Kotaku on 30 July 2010, 12:30AM

They're some of the most recognisable faces in modern pop culture. But have you ever wondered just who the men and women are providing the voices behind gaming's biggest characters? More »


Monday Night Combat: Sniper Video - Game Stooge on 30 July 2010, 12:00AM

Monday Night Combat's Sniper - In his case, it's NOT a job, it IS mental sickness!


Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs - Joystiq on 30 July 2010, 12:00AM

GamerBytes has a nice long interview with DeathSpank creator Ron Gilbert, and while he waxes philosophical on all sorts of stuff found in the excellent XBLA hack-'n-slash title, he says he's not sure what he plans to do next. But iPhone gaming has grabbed his attention for the moment: "iPhone games are very interesting to me right now. I play a lot of them, and they're neat because then you can do two- or three-people teams to make those things," he says.

Making DeathSpank was tougher than expected, according to Gilbert -- he started out wanting to make Monkey Island meets Diablo, but the Diablo half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from a Flash cartoon series), not yours, so the team eventually went with the "Hero Cards" system.

Gilbert also says he hopes that DeathSpank influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!

JoystiqRon Gilbert digs iPhone, hopes DeathSpank inspires other devs originally appeared on Joystiq on Thu, 29 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.

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