Gaming News
Original Shining Force now available on App Store - Joystiq
on 30 July 2010, 02:00AM
The game is currently available on the App Store in North America for $2.99, and doesn't require any split-second spin dashes or evasive maneuvers, meaning you might be able to play it on a glassy, buttonless surface. That's as good a selling point as any, we suppose.
Download: Shining Force for iPhone and iPod Touch ($2.99)
Original Shining Force now available on App Store originally appeared on Joystiq on Fri, 30 Jul 2010 01:00:00 EST. Please see our terms for use of feeds.
Valve Helps Indie Dev Get Rich [PC] - Kotaku
on 30 July 2010, 01:30AM
How Does Street Fighter On The 3DS Compare? [Screengrab] - Kotaku
on 30 July 2010, 01:00AM
Monday Night Combat's Assassin will stab you in the back, slap you around a little - Joystiq
on 30 July 2010, 01:00AM
You may not be able to change the stabability of your back, but you can know your enemy and, remember, knowing is half the battle. So put some wrinkles in that noggin of yours and head past the break to watch the Assassin in action. Then maybe check with some doctors about undergoing a full-on stainless steel backiotomy, if you've got the cash -- your back is home to, like, 30 different vital organs. We read that somewhere once.
Monday Night Combat will be available on Xbox Live Arcade on August 11 for 1200 Microsoft Points ($15).
Continue reading Monday Night Combat's Assassin will stab you in the back, slap you around a little
Monday Night Combat's Assassin will stab you in the back, slap you around a little originally appeared on Joystiq on Fri, 30 Jul 2010 00:00:00 EST. Please see our terms for use of feeds.
The Lund Report: XBLA Sales Figures - Game Stooge
on 30 July 2010, 12:58AM
FADE (Forecasting and Analyzing Digital Entertainment) has released sales figures from the first half of 2010 on Xbox Live Arcade.
The Men And Women Behind Gaming's Most Iconic Characters [Hollywood] - Kotaku
on 30 July 2010, 12:30AM
Monday Night Combat: Sniper Video - Game Stooge
on 30 July 2010, 12:00AM
Monday Night Combat's Sniper - In his case, it's NOT a job, it IS mental sickness!
Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs - Joystiq
on 30 July 2010, 12:00AM
Making DeathSpank was tougher than expected, according to Gilbert -- he started out wanting to make Monkey Island meets Diablo, but the Diablo half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from a Flash cartoon series), not yours, so the team eventually went with the "Hero Cards" system.
Gilbert also says he hopes that DeathSpank influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!
Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs originally appeared on Joystiq on Thu, 29 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.
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